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Some of my earliest memories are of recording sounds off the radio onto cassette tapes, and learning editing with the double cassette deck on my boom box.  My life has been full of recording, creating, and sharing my own filter of sound through field recording trips around the world, getting folks dancing through my DJ sets, creating new galaxies of sound in games, or setting off into dreamland with my electronic compositions.   Being a creature of innovation, positivity, and a yearn to learn helps me to feel as though life keeps getting better and more enjoyable the older I get.

 

My work in sound for games has been inspired by the enjoyment and excitement I felt when playing on early consoles, and the many nights spent at the arcades of my youth. When I began working in the industry I enjoyed the challenge of making audio work across many platforms with so much localization, and saw the technical challenges as my new holy grail.  I have always enjoyed the way I heard the sound signatures of games, and getting to work on Sonic last year was a treat after having the soundscape in my head for decades.  I am also a fan of the incredible work sound luminaries like Eric Brosius on the original Thief games, and Paul Fox's work  on the Uncharted series for realism that grabbed you and did not let go.

 

 

Skills:

 

Pro Tools (15 years)

Wwise (9 years)

FMOD (10 years)

Unreal (9 years)

Unity (2 years)

Gaia (5 years)

Ableton Live (19 years)

Sound Forge (19 years)

Sony Acid (20 years)

Vegas (8 years)

Reaper (3 year)

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